Answer by Martynas Žiemys for How to modify existing mesh UVs with geometry...
Simply modifying and storing UV map as an attribute seems to work in 3.5.1 without anything else needed in the shader.That's handy if I want to re-use data for some object, but make it unique looking...
View ArticleAnswer by quellenform for How to modify existing mesh UVs with geometry nodes?
You have basically already understood this correctly and set it up correctly.However, I assume that you use the node Texture Coordinate in the shader to read the UV map.But this node always uses the...
View ArticleHow to modify existing mesh UVs with geometry nodes?
I'm trying to use geometry nodes on Blender 3.3 to modify existing UVs of a mesh, while keeping the mesh data otherwise unmodified.For a minute, I had trouble understanding how to put UVs "back in" to...
View Article